Unity Learn

Recently, I’ve been learning game development using the Unity game engine. Unity have made their learning platform “Unity Learn” free of charge since the start of lockdown.

The first learning pathway was very good, but the next one started off well, then seemed a bit of a random collection of lessons from various content authors. 

Some of the lessons are more about process, rather than writing code, and occasionally you are asked to submit something to demonstrate you have followed it. However, you could literally upload a blank file and it will accept it, so it is a bit pointless. Also, some of the file restrictions are a bit odd. On the challenge where you are supposed to research some ways of improving optimisation, you were asked to upload an image rather than a text document. 🤷

Once submission made me laugh, because it wasn’t about optimisation like Unity asked for, but instead, he gave a critique of Unity Learn.

He does make some good points, and I suppose most of these will only make sense if you follow the course. I’ve explained his final point though.

https://learn.unity.com/submission/60616140edbc2a2e6e4a24e5

I have watched quite a lot of Jason Wiemann and Brackeys. It’s a shame Brackeys stopped making videos though.

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